Deux patchs pour les Decisive Campaigns

12 février 2013 par Aymdef | Decisives Campaigns | Deuxième guerre mondiale - Front de l'Est | PC

Deux patchs pour les Decisives Campaigns

VR Designs vient de sortir deux nouveaux patch pour Decisive Campaigns : The Blitzkrieg from Warsaw to Paris et Decisive Campaigns : Case Blue, les deux wargames opérationnels au tour par tour, vous proposant de revivre des grandes campagnes de la seconde guerre mondiale.

Ces deux patchs corrigent quelques bugs et améliorent divers fonctionnalités des deux wargames. Ils se téléchargent en allant dans le menu des jeu et en sélectionnant "Check for Update". Ou bien vous pouvez les télécharger directement en vous rendant ICI pour Case Blue ou pour The Blitzkrieg from Warsaw to Paris.

Patchnote v1.05c pour Case Blue :

  • Fixes a bug with oob customizations and divisional bonus
  • In the statistics the lines saying n/a no longer popup
  • A number of Army/Front level cards have been fixed in that any air or naval assets no longer get any effect of the card and also the bug that allowed some cards to be played on its self is fixed.
  • If you start in Trappenjagd the Germans will have a chance to get some Karl Gerat replacements 
    during May-June and also will get a few extra 210mm guns.
  • Reinforcement unit cards of aircraft can now only be placed on airfields.
  • Reinforcement cards cannot be played on locations with less than 800 structural points (thus not on lightly damaged towns or heavily damaged cities).
  • Reinforcement units arrive with only 50AP and with 25% readiness reduction.
  • Red attack arrows no longer appear on the map when moving aircraft.
  • Clicking in the detailed troop list and returning no longer resets listbox to top of list.
  • You can no longer play aircraft reinforcement unit cards during bad weather (since they would have arrived without bonus and would have been usable from your high command HQ).
  • Romenko staff points fixed.
  • A number of issues with reinf list dates have been fixed including 203rd Rifle division and 2nd Hungarian Armoured Division arrival dates.
  • The swapped prestige point statistics in Uranus have been fixed
  • Hiryashev staff points fixed
  • New Soviet ferry rule introduced. Port towns and all cities can ferry supplies over river to the other side. This ferry capacity reduces a river barrier for their supply system calculations. The ferry affectivity is also modified by any port damage. So it’s possible for the Germans to seriously hurt the supply stream by bombing the harbor.
  • Lowered the cost of the Soviet Tiblisi card to 100 points.
  • Stalingrad+Baku sudden death German victory rule replaced by Grozny+Baku sudden death rule because it is indeed more realistic to award victory on the actual final goals of Case Blue than the rather diversionary Stalingrad town.
  • Action cards had no effect on naval and air units, but now it is also no longer allowed to play action cards on naval or air units at all.
  • Fixed a bug with transport aircraft being allowed missions and ranges that are out of action point range of the aircraft in question and also improved the GUI that now shows aircraft range and predicted area supplied.
  • Supply drop range from drop-point for air supply has been reduced severely. Now uses land transfer movement type instead of supply movement type.
  • Maikop minor order wrong hex gets prestige point assigned bug fixed.
  • Soviet High Command considers its strategic position one point lower while assigning minor orders until end of august 1942. This means Soviet minor orders will tend to be defensive in Trappenjagd.
  • Problem with destroying bridges on frozen rivers repaired for new games and diminished for running games.
  • Subunit creation exploit fixed.
  • Airlift operations now minimally cost you 40 AP to fly. This means maximum 2 flights per transporter unit.:

Patchnote 1.51 pour The Blitzkrieg from Warsaw to Paris :

  • Little bigger font used in combat results.
  • Hotkey for HQ Power (Key-5) and Air/Art Range (Key-6) added.
  • Super Higher resolution now supported, bug with 2600 pixel width (or more) should be fixed.
  • New mod file lines can be added. After the buttons have all been defined there is now an optional line that takes the number of graphicfile string replacements. For each number add a line below. With two arguments: “stringtobereplaced,” ”stringtoreplacewith.” This functionality makes it easy to make graphic mods that don’t overwrite existing graphics. I will give some more info on this separately.
  • Wheel zooms in and out at location of mouse.
  • Fixed a Bug with aircraft not doing any structural damage when not faced with any opponents. (BUG) 
  • When clicking OOB tab close you click through on map => fixed.
  • Some small fixes in editor and for import zip function.
  • Editor Add SfType bug fixed.
  • Fixed a bug caused by playing a regime card in the middle of giving an attack order (like air attack).
  • Fixed a bug with big map modus and switching back to small map modus using PgUp while in the middle of issuing an attack order.
  • Endless battle bug in AI with naval attacks on port should be fixed.
  • Stated in intcp mouse over that only fighters will intercept also double checked that no bombers are actually intercepting by accident.
  • Changed the d100 dice throw for intercept algorithm, this should fix issue with too often too large amount of enemy interceptors or to often too little amount of interceptors.
  • For modding: When loading ZIP game will now display any readme.txt file contents to player and if a file has been written to the mods/ directory the game will advise the player to restart the game.
  • For modding purposes: Regime Pen color is now not used for the natocounters and all text in the color is now correctly rendered in the Pen color. This should allow for modding really light counters and using black pen on top of them. If none of the rgb values of the Pen is above 128 then the text shadow is also dropped.
  • Increased highlighting of divisional parts and HQ subordinates
  • Volume control added for background music and for sound effects in the preferences tab
  • Recon does no longer destroy any completely empty units in the target hex.
  • Fixed a bug with a crash if you cancelled move by clicking outside highlighted area and then would follow up with clicking HQ link.
  • Supply is no longer already consumed in setup turn when playing with free setup variant on.
  • In the statistics the lines saying n/a no longer popup 
  • Red attack arrows no longer appear on the map when moving aircraft.
  • Clicking in the detailed troop list and returning no longer resets listbox to top of list.
  • DC1 bug with less troops in campaign in France, while not played card fixed.
  • DC1 glitch in Sea Lion with German Corps units not using roman numerals fixed.
  • A minor AI bug.