Patch Grand Strategy 2.10 pour Commander : Europe at War
22 octobre 2012 par Aymdef | Commander at War | Deuxième guerre mondiale | PC et Macintosh
Slitherine et Matrix Games viennent de sortir un gros patch pour leur jeu de stratégie historique MILITARY HISTORY Commander : Europe at War, que nous avions testé sur HistoriaGames (voir le test). Cette nouvelle mise-à-jour apporte, pour les versions PC Windows et Mac OS X, son lot d'amélioration et de nouvelles fonctionnalités.
Ce patch a été crée par la communauté pour la communauté et est proposé gratuitement. Pour le télécharger, rendez-vous ici http://www.slitherine.com/ceaw_gs2, prenez bien entendu la bonne version que vous soyez sur PC ou sur Mac.
Patchnote 2.10 :
Historical/Political Changes
- New prerequisite for Spain activating as Axis ally - USA neutrality
- Denmark & Norway historically linked for DoW consequences
- Belgium & Holland countries historically linked for DoW consequences
- Persia activates if Axis unit moves into Iraq vs capture Iraqi resource
- French, UK units in France & UK based air units suffer 20 efficiency loss if Belgium surrenders in one turn
- Persia spawns GARs in all cities if Axis units occupy Iraqi city/resource
- Allied units restricted in Russia to reflect historical accuracy
- Britain requires 8 home guard force units in Great Britain to avoid morale loss
- Owner changed to US for southern convoy when USA joins war
Logistics Changes
- Game balance measures to control “blob” strategies
- Major change to rail movement - start must be on or adjacent to resource
- Major Russian rail (broad gauge) restrictions implemented
- Increased oil usage for Axis MECH when at tech level 2
- Maximum SS & Russian Guards reduced for play balance
- Increased cost of creating new type units when limits are exceeded
- Starting war efficiency adjusted for all countries
- Building 3rd lab in a technology requires 3 other areas have a lab
- German PP at game start increased from 20 to 35
- German eastern fortresses can spawn in 1942 if Allied units in Germany
- Allied Atlantic naval presence required at all times to maintain convoy size
- Finland, Hungry, Romania and Bulgaria war effort better aligned to Axis
- Partisan spawning divided by 3 in AI games - now matches regular game
Environment Changes
- Updated hexes in Russia to reflect correct geography
- Added more rail heads to supplement rail movement rules
- Reduced average number of severe winter turns from 6 to 5
- Severe winters % effectiveness change & new general.txt variables
- Reconnaissance/land spotting reduce by half in winter & severe winter
Unit Changes
- Germans are allowed to build a paratrooper unit in 1939
- Russia receives 8 garrison units as strategic reserve - Aug 1, 1941
- Canadian units spawn at normal quality if UK manpower level is yellow
Game Board Changes
- New French large counters & unit names historically correct
- Free French unit color on mini-map made unique
- Unit stats chart changed - MECH info now with ARM stats
- New large NATO counter option with detailed information
- Map board options now allow country, river & lake names
- Settings file name changed to “gs2_settings.txt”