Sortie de Commander : The Great War

12 novembre 2012 par Aymdef | Commander at War | Première guerre mondiale | PC

Sortie de Commander : The Great War

Hier, c'était les commémorations pour l'armistice de 1918. Aujourd'hui, c'est la sortie de Commander : The Great War. Après la seconde guerre mondiale (Commander : Europe at War), après les guerres napoléoniennes (Commander : Napoleon at War), voici maintenant la première guerre mondiale qui se voit aborder dans ce nouvel opus, dont nous avions fait la Preview il y a quelques jours (voir la Preview).

Développé par The Lordz Games Studio et édité par Slitherine et Matrix Games, Commander : The Great War reprend le gameplay de ses prédécesseurs en y apportant quelques nouveautés comme un nouveau moteur, et en le plaçant dans un contexte, bien trop peu visité.

En outre, ce jeu vous propose une grande campagne couvrant toute la Grande Guerre de l'invasion de la Belgique le 5 août 1914 à l'Armistice le 11 Novembre 1918. Différents scénarios plus courts sont également disponibles, en se concentrant sur une seule campagne, comme celle de Verdun de 1916 ou l'offensive allemande du printemps 1918, la Kaiserschlacht. Vous bataillerez sur une grande carte de campagne avec un quadrillage hexagonal, qui s'étend des États-Unis à l'Ouest jusqu'à l'Oural à l'Est et de l'Afrique et l'Arabie au Sud jusqu'à la Scandinavie au Nord.

Commander : The Great War est disponible sur les sites de Slitherine (www.slitherine.com) et Matrix Games (www.matrixgames.com) au prix de 39.99$. Notez que la version physique du jeu sera disponible aux alentours du 22 novembre, au prix de 49.99$.

À propos de Commander : The Great War

At the heart of the conflict, when men fought for every inch of land, only visionary leaders could make the choices that would lead their troops to victory. The remarkable sequence of events that inexorably led to the 'Great War' is written in our history books and pictured in our movies. Now a turn-based strategy game captures this time of war with unprecedented realism and accuracy.

Developed by The Lordz Games StudioCommander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

A completely new engine runs faster and allows players to enjoy the epic hex based campaign map in full wide screen. Slitherine's revolutionary play by e-mail system will also bring a whole new level of excitement in Multiplayer battles.

Features

  • A huge-hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east.
  •  5 Grand Campaigns, each starting in a different year of the war, at the start of a historical offensive: 1914 The Great War, 1915 Ypres – Artois, 1916 The Battle of Verdun, 1917 The Nivelle Offensive and 1918 The Kaiserschlacht.
  •  Over 40 unique historical and “what-if” events triggered by conditions on the campaign-map.
  •  18 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains, Cruisers, Submarines and Battleships, Fighters, Bombers and Airships. Each has its own strengths and weaknesses, based on their historical performance in the various theatres throughout the war.
  •  Attach historical Commanders to your units. Each has their own specific strengths, so decide wisely which Commander is most suited to which front. Three types of Commanders are available: Generals for ground units, Admirals at sea and flying Aces to strengthen your air units.
  •  Invest in research and technology to improve your units. Aircraft evolve from fragile tools of aerial observation to deadly ground and air attack planes. Artillery barrages become ever more accurate and powerful. Or focus on Armour technology and unleash a dreadful new weapon on the battlefield: the Tank.
  •  Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training and fog of war.
  •  Multiplayer via Slitherine’s revolutionary PBEM++ server system.
  •  Easy to learn, hard to master game play.
  •  An all new engine, supporting any display resolution from 1024×600 upwards and includes full wide screen support.
  •  Extreme moddability using the Lua scripting language, allowing players to alter many aspects of gameplay including combat, research, unit statistics, terrain effects and many more.