Patch 1.06b pour Crusader Kings II

El Presidente
Thématique
4 juillet
2012

Vous commencez à en avoir l'habitude, Crusader Kings II est un grand jeu de stratégie et ses développeurs continuent à le peaufiner semaine après semaine. Aujourd'hui, c'est le patch 1.06b qui vient d'être mis en ligne. Vous pouvez le télécharger via le launcher du jeu, ou bien laissé Steam le télécharger à votre place si vous posséder le jeu sur cette plateforme. De nombreuses corrections de bugs sont au programme.

Notes de mise à jour du patch 1.06b :

  • The date widget arrows in the lobby no longer stay gone after you've looked at your save games
  • Added a separate set of Muslim feudal (Iqta) laws
  • Added a separate Muslim invasion CB with longer truce and no taking of all occupied provinces
  • The success chance for kill plots now increases drastically past 100% Plot Power
  • MP: Fixed an OOS issue between people with and without SoI. (Unfortunately, this means modders with SoI cannot just script in any number of wives in other religions.)
  • Fixed a serious but simple error messing up the Spanish localization text
  • Corrected a load of German text using ';' in the localization, corrupting the text database
  • Decadence revolter special troops now disband after the war
  • The game will no longer crash if you have the African Unit Pack DLC but not the Sword of Islam
  • Exported EMPIRE_CREATION_PIETY_COST to defines
  • Fixed a bug with 'replace_path' in mods
  • Empires now cost 400 Piety to create (up from 200)
  • Fixed a bug that would not actually detract the empire creation Piety cost
  • Fixed a problem with the event effects 'gain_settlements_under_title' and 'vassalize_or_take_under_title' where rebel or revolter occupied counties would not be taken in the peace
  • Muslim vassals can no longer declare Holy Wars on rulers of their top liege's religion
  • Corrected the English regnal numbers to exclude the Saxon Edwards
  • Fixed a bug where breaking a truce would not actually cost Prestige
  • Added 'creation_requires_capital' field to landed titles
  • Added harsher creation conditions for the Latin Empire
  • Added proper creation conditions for the Caliphates
  • Fixed a bug with the event effect 'abdicate_to_most_liked_by' that could cause the new ruler of a non-feudal state to become independent when he should not
  • Character modifiers now correctly recalculated when a timed character modifier expires
  • No longer possible to revoke the last landed title off a ruler with significant vassals
  • The chancellor in West African cultures is now called Grand Vizier
  • The minor title 'title_ruler_consort' no longer has separate localization strings - it's now the other gender version of the spouse's ruler title
  • Added 'title_female' custom holder title to landed titles
  • Added separate law message for when muslims pass laws
  • Added event effect 'disband_event_forces'
  • Fixed some glitches with betrothals in the Muslim world
  • Fixed a bug with Heavy Armor tech level 5
  • Fixed a bug with the Ramadan events firing at once if war was declared
  • Religion View: The portrait of the religious head should now age correctly
  • Doubled the opinion penalty for revoking a kingdom
  • Fixed a bug with the tooltip for usurping emperor tier titles
  • Fixed some errors in the Welsh character database
  • Women with 'immortal' flagged traits no longer grow infertile after 45, and the AI knows this
  • Fixed an issue with 'immortal' marked traits added in the ruler designer or the history
  • Should no longer be possible to get both the Sayyid and Mirza traits
  • Fixed two bugs with a dynasty's Coat of Arms changing for no reason
  • Scripted banned colors for Coats of Arms should now work
  • Corrected event picture for event 75075
  • Fixed some events using incorrect form 'only_capable'
  • Removed some duplicate text entries
  • Tech focuses can no longer change when you inherit someone's title
  • Commander traits are now generated for characters created with the 'create_character' effect with a martial trait
  • The Jizya tax modifier is now shown with an icon on Holdings
  • Corrected the religion of Muhammad's ancestors
  • Corrected lots of (harmless) errors in the gui files
  • Fixed a bug with the tooltip for usurping emperor tier titles 
  • Fixed a bug with the NTechnology defines and REN_PROVINCE not being read
  • Changed the name of the 'Empire of Spain' to 'Empire of Hispania'
  • Can no longer transfer Duke or King rank vassals to anyone except their de jure liege
  • Buffed the Christian states of Iberia by giving them more holdings, more initial building upgrades and slightly higher tech
  • Invasion AI: Fixed some deadlock situations that could occur when armies were loaded on fleets belonging to the wrong agent
  • Army AI: Fixed a glitch with attrition avoidance when having attached units
  • When moving an army into a sea zone, it will now prefer loading onto the smallest possible fleet
  • Attached units can no longer lead a siege if the unit they are attached to is also besieging
  • Increased the max number of holdings in many counties in continental Europe, England and the Levantine coast
  • Attached units now move at the same speed
  • Can no longer select holy orders to play in the lobby
  • Page 12 in the Ledger no longer crashes in "observer" mode
  • When divorcing a spouse, the "matrilineal" marriage status is now correctly reset
  • Vassals with a weak claim on the liege that they can't currently use no longer get an increased revolt risk
  • Diplo AI: Tweaked "desires better alliance" factor for marriages
  • Fixed a bug where armies containing Holy Order regiments could be disbanded when the Holy Order itself withdrew its forces for another conflict
  • Fixed a bug preventing a host without The Sword of Islam from hosting MP games with those who do and have selected Muslim rulers
  • Fixed a freeze bug in the lobby when stepping back through history from an advanced date
  • Fixed a bug with historical scripted non-succession laws being overridden at start
  • Fixed a bug where landless religion heads could be succeeded by ones of the wrong religion
  • Added 'decadence' character history command
  • The Seljuks now start at 0% Decadence
  • Fixed a bug in some combat tactics that would immediately destroy all enemies of a certain unit type