Patch 1.7.25308 pour Stronghold 3

El Presidente
23 décembre

Le tant attendu patch 1.7.25308 pour Stronghold 3 est enfin en ligne pour les courageux qui ont su l'attendre. Celui-ci, comme les précédents s'est téléchargé automatiquement via votre client Steam. Ce patch ajoute de nouvelles cartes solo et multijoueur, corrige des bugs, renforce le son avec de nouveaux bruitages et s'attache à améliorer les parties multijoueurs.

De plus, pour améliorer votre confort de jeu, vous pouvez trouver la liste des raccourcis de commandes sur le site de Stronghold 3 [lien supprimé].

Note de mise à jour du patch 1.7.25308 :

New maps :

  • Two Historical Siege maps - Dunnottar Castle, Castillo de Coca
  • Two Deathmatch Multiplayer maps - Deadwood (4 Player), The Dead Shore (2 Player)

Miscellaneous :

  • If selected together, mixed troop types move at the same speed when commands are issued
  • Worker peasants now fight back against enemy soldiers and animals
  • Can now double-click to load games

Bug fixes :

  • Knights correctly appear on horses when invasions attack in freebuild
  • Spanish speech matches the text
  • German text fixes
  • Lady Catherine team colour fixed
  • Military Mission 10 estate capture has been fixed

Balancing :

  • Wolf attack strength and hit points have been lowered

Multiplayer :

  • Brand new mode Capture the Flag
  • Fixes for various out-of-sync issues
  • Various stability/speed improvements

Multiplayer lobby :

  • New Lords to choose - Lady Catherine, The Jackal, Bishop Redham, Earl Swinefoot, The Rat, The Wolf
  • Difficulty levels (Affects the ration levels)
  • Extra levels of starting gold
  • All players can view advanced settings

Audio Changes :

  • Fire sounds added for flaming buildings as well as other burning entities
  • Sounds added/tuned to harpoon launcher
  • Sounds added/tuned for burning logs, including when troops are struck
  • Body fall and thud sounds added for when troops fall to ground or bounce off towers (distinct effects depending on if troop type – i.e. armored vs. unarmored)
  • Troops on fire now scream properly (and horrifically)
  • Many additional group troop responses added for when larger groups are ordered about (similar to when large groups are selected currently). These also include negative responses when an impossible command is issued
  • Army attack screams added/tuned for when medium or very large groups are ordered to attack a target (distinct variations based on selected group size)