Une seconde mise à jour pour Citadels
Cela risque d'être notre feuilleton de l'été tant il y a à faire. Voici un second patch pour Citadels venant corriger quelques uns des nombreux bugs du jeu notamment ceux faisant crasher le jeu...
- Fixed a bug leading to a crash located in the Northumbria map which was found in the save/load function
- Fixed a bug leading to a crash located in the “Holding the Coast” map which was found in the save/load function
- Fixed a bug which made the player see enemy buildings through the fog of war
- Fixed a bug which did not allow to deconstruct unfinished walls
- General stability improvement within the skirmish maps
- Fixed a bug which prevented peasants from building gates correctly
- Fixed a bug leading to a crash which appeared when the player tried to deconstruct a wall while units were still on the wall
- Fixed the crashbug which let the game crash once the game was saved
- Fixed a bug which caused catapults to destroy the castle if they were mounted on the castle
- Fixed a bug which caused peasants not being able enter resource buildings
- Questlog in “Holding the Coast” updates correctly now
- Enemy stone walls now have a texture which shows that the wall is damaged
- Fixed a bug which made it impossible to choose Merlin as a card prior to a mission
- Fixed a bug which caused peasants not being able to work on the same segment of a wall while constructing
- Questlog in “The End of an Era” now updates correctly
- "L'objet de la guerre n'est pas de mourir pour son pays, mais de faire en sorte que le salaud d'en face meure pour le sien." George S. Patton
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