Troisième patch pour Citadels

22 octobre 2013 par Aymdef | Citadels | Les légendes arthuriennes | PC

Troisième patch pour Citadels

BigMoon Studios, qui a récupéré le source code, sort aujourd'hui le troisième patch de Citadels. Il y a encore de l'espoir pour ce jeu...

Un quatrième patch est déjà en préparation, en attendant voici le patchnote de cette mise à jour tant attendue :

- The peasants can no longer enter a tower when it’s demolished or in the process of being demolished
- Save game is working correctly now
- Quest "Upgrade Town Hall" on mission "End of an Era" is now working correctly. So if either Level 2 or Level 3 of town hall is already upgraded the quest is checked as successful and the next quests are loaded
- Quest name of "Gutruhm's fall" map from "Round Table" campaign is now correctly displayed
- Adjusted the victory screen so the messages fit to the allocated space
- Quest name of "Excalibur" map from "Round Table" campaign and tooltip of quest "Destroy enemy Village Hall" are now correctly displayed
- Quest name of "Holding coast" map from "Round Table" campaign is now correctly displayed
- Quest name of “The Landing” map from “Invaders” campaign is now correctly displayed
- The building information will be correctly displayed as a cursor tooltip, even when another building or unit is selected
- The tooltip is removed. Now only a popup box is shown on the beginning with the info
- The tooltip for Light Archer unit is now correctly displayed
- The tooltip for Light Axeman unit is now correctly displayed
- Button names no longer overlap icons
- The tooltip of Stables building is now correctly displayed
- The tooltip for Ballista unit is now correctly displayed
- The tooltip for Siege building is now correctly displayed
- The texture for the icon indicating that a unit is working at the Lumberman lodge in Dark Missions is now displayed correctly
- The texture for the icon indicating that a unit is working at the Stone quarry in Dark Missions is now displayed correctly
- The texture for the icon indicating that a unit is working at the Stonecutter plant in Dark Missions is now displayed correctly
- The texture for the icon indicating that a unit is working at the Siege workshop in Dark Missions is now displayed correctly
- The "Defensive" state icon now changes when it is active
- The castle health bar is now displayed closer to the building, between its towers
- The texture for the icon indicating that a unit is repairing a reinforced tower in Light Missions is displayed correctly
- The texture for the icon indicating that a unit is repairing or rebuilding a reinforced wall in Light Missions is displayed correctly
- The texture for the icon indicating that a unit is working at the Ore quarry in Light Missions is displayed correctly
- The texture for the icon indicating that a unit is working at the Blacksmith plant in Light Missions is displayed correctly
- The pictures on the Credits menu are now displayed correctly
- “Sir Galahad” is no longer being used as a bonus character
- The wall attachments are now correctly removed after a wall is destroyed
- The texture for the icon indicating that a unit is working at the Bakery plant in Light Missions is displayed correctly
- Message displayed when the player has a resource building for which there isn't any available resource to gather is now displayed correctly
- The tooltip for the “Cancel building” button was corrected
- WASD is now also assigned to the camera movement
- Corrected the profile information for the “Stop unit” button
- After the upgrade of a building is finished, the UI elements of that building are now correctly updated
- The descriptions of the main goals for the “Gold Rush” and “Duel” skirmish maps are now correctly displayed during the game
- The health bar of buildings is now correctly displayed
- Highlights of moats and spikes are now correctly adjusted to the building area
- The current selected gate option will now be correctly highlighted
- The avatar icons for bonus characters are now displayed correctly
- The portrait texture is now correctly displayed for the Barnyard building in Dark Missions
- The portrait for dropped packages is now displayed correctly
- The portrait texture for the Blacksmith building is now correctly displayed
- The terrain texture for Excalibur Light Mission is now correctly displayed
- The portrait texture for the Small storage in Dark Missions is now correctly displayed
- The collision walls for the towers have been improved
- The portrait texture is now correctly displayed for the peasants working on the Barnyard
- The portrait texture for the farm in Dark Missions is now correctly displayed
- The tooltips displaying are now displayed according to mouse hovering
- When gates and towers are destroyed the pieces on the ground disappear after a certain period
- The collision walls for the towers have been improved
- The health bar of buildings is now displayed correctly while the building is under construction
- Added tooltips to information icons on unit production buildings and gathering buildings
- Corrected an issue regarding the game shadows
- When the player wants to place a gate the tower's frame is not displayed anymore
- The model of the tower is not displayed before it was fully constructed
- The total health of buildings is changed to the new value when upgrading starts
- When upgrading a damaged tower fully recovers its HP and dosent look damaged
- Units will now correctly use the closest gates to leave a citadel
- Attachments will no longer be able to be added to towers being deconstructed.