Patch 1.08 pour Strategic War in Europe

10 avril 2013 par Aymdef | Strategic War in Europe | Deuxième guerre mondiale | PC

Patch 1.08 pour Strategic War in Europe

Wastelands Interactive propose un nouveau patch pour son sympathique wargame Strategic War in Europe. Ce patch 1.08 propose notamment des corrections de bugs, des améliorations de l'IA, un équilibrage du gameplay...

Pour celles et ceux qui sont intéressés par ce jeu, vous pouvez le trouver chez notre partenaire ThotPlaza www.thotplaza.com. Quant au patch, vous pouvez le télécharger en cliquant sur ce ICI (lien direct).

Patchnote 1.08 :

• Bug Fixes 
o Number of people and equipment in units now displayed correctly. 
o Fleets without any naval units assigned are now automatically disbanded at the end of the turn. 
o Loading data from country specific consts files fixed. 
o Fixed the bug causing the game to crash under Win 8. 
o Fixed problems with reinforcing units under certain supply level. 
o Fixed problem with bad reading of constant values. 
o Entrenchment bonus now reduced properly just after movement of the unit and not at the end of the turn. 
o Game can be always running in Quick Start mode as Allies. 
o Fixed display of the Defenders effective strength value. 
o War relations in all scenarios. 

• Game Play 
o Modified balance to favor German human player against USSR AI. 
o Now if a unit is returned to the forcepool with a commander, then the commander is reassigned from the unit. 
o Changed supply schedule, now convoys are performed after selecting supply sources by units. 
o It is now possible to see full description for all events. 
o Increased Allied AI support on higher German difficulty levels. 
o Randomness added to the creation of Vichy event, now there is only 50% of a chance that the Vichy France will be created after capturing of Paris. 
o Modified balance to favor USSR human player against German AI. Now human player should have possibility to win against German AI on normal level. 
o Supply system delivery updated. 

• AI 
o Changed AI behavior to keep aircrafts at least one hex from enemy units. 
o Making Allied AI more aggressive (sill needs to have advantage to attack enemy). 
o AI now uses the Nuclear Bombs more eagerly. 

• Features 
o It is possible now that the Disembark will fail every time a unit will try to unload from a sea zone where enemy fleet has got advantage. 
o Nukes are now acquired every four months instead of each month (moddable). 
o Nuclear report added to the reports. 

• Scenarios 

o Completely new 1945 scenario has been added to the game. 

• GUI 
o If a unit is hidden under the Fog of War, then clicking on a hex with that unit does not reveal Unit Panel. 

• Other 
o If unit has got -1,-1 coordinates assigned it is always put into the reserve, even if the proper value is not entered.