Patch 1.01 pour Combat Mission : Fortress Italy

23 octobre 2012 par Aymdef | Combat Mission | Deuxième guerre mondiale - Front Ouest | PC et Macintosh

Patch 1.01 pour Combat Mission : Fortress Italy

Un premier patch pour l'excellent Combat Mission : Fortress Italy (voir notre test) vient d'être mis en ligne par Battlefront.com, pour les versions PC Windows et Mac OS X. Celui-ci contient des améliorations pour le gameplay, des corrections de bugs, ainsi que des shaders et textures améliorés.

Patchnote 1.01 :

  • Mortars work better with the Target Briefly command.
  • Target Briefly command works when attached to waypoints.
  • Corrected a problem with marking mines making a unit get 'stuck'.
  • Breda M30 LMG reloads more slowly.
  • Breda M37 MMG reloads more quickly.
  • Easier to delete old saved games.
  • Minor corrections to soldier uniform details.
  • Clear Target command key is user-configurable.
  • Fixed a trick that allowed mortars to retain existing LOF after moving to a blocked position.
  • Driver is shown in the PSW 233.
  • M3 GMC and T30 halftracks correctly move a crewman to replace a howitzer gunner casualty.
  • TacAI makes better decisions about using HE vs. HEAT against building area targets.
  • Renault R35 shows correct icon for coaxial MG.
  • Corrections to small-arms ammo inside Italian bunkers.
  • Corrected an issue that allowed mortars to estimate range-to-target correctly too easily when changing targets.
  • Corrected crash bugs at the end game screen, and the command key configuration screen.
  • On-map artillery makes proper use of smoke ammunition carried by nearby bearers and vehicles.
  • Fixed a problem that caused buddy aid occasionally to adopt the targeting orders of the fallen comrades.
  • Small explosions cause less damage to vehicle tracks.
  • Corrected a small problem that showed the wrong time length for some battles in the loading screen.
  • Corrected a small problem with the command and control icons just after a squad is split.
  • Updated shaders.
  • Small corrections to models for Sdkfz 231 and 233.
  • Corrected a problem with corner handling in the scenario editor's automatic linear terrain tool.
  • fixed QB map issues fixed, including AI enemy not moving quickly enough
  • some Meeting Engagement maps were re-balanced.